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12 April 2011 4 Manual goals and assumptions Welcome to T-Splines for Rhino, the program created to help designers easily create and edit fluid, organic shapes for design and manufacturing.
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For overview videos on the top new features of this release, please visit /newfeatures Sincerely, Matt Sederberg, CEO, T-Splines, Inc.
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Give us a call any time at 80 if you have concerns or just have something neat to share with us. While you’re working, please keep in touch. We hope you’ll find T-Splines 3 to be a powerful enhancement to your modeling toolbox. The focus of the new features in this release is on speed enhancements and optimizations to help you more quickly create and edit organic models suitable for manufacturing. We hope you’ll enjoy what we selected for v3. One challenge of directing T-Splines software development is that there are always many exciting possibilities of what to do next with T-Splines for Rhino, because it is based on an extremely general technology. This is a very fun industry to be in, and we feel lucky to be able to associate with some of the top cutting-edge designers on the planet. The biggest thrill we get out of our jobs is when a T-Splines user shares a project with us that they created using our software. Repairing a T-spline mesh Make uniform 119 119 120 122 122 123 123 134 135 135 136 136 137 137 138 139 142 Appendix 1: Rhino commands and T-splines 143 3 Welcome to T-Splines 3 for Rhino First of all, we’d like to sincerely thank each of you for using T-Splines, whether you have been with us since T-Splines v1 nearly four years ago or you’re just coming aboard now with T-Splines 3. Additional commands Fit to curves Split curves Flip surface normal Extract control polygon Flatten points Weight Pull surface Interpolate surface Set curvature graph edges 18. Advanced edit mode: hotkeys and selection Hotkeys Paint selection 115 116 116 118 Grow selection Shrink selection Edge loop Edge ring Selection set 17. Converting a T-spline to a mesh 109 110 111 112 Part VI: Advanced modeling with T-Splines 16.
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Converting a T-spline to NURBS surfaces Set surface layout 15. Adding/deleting geometry Subdivide face Insert control point Insert edge Crease Tangency Extrude face Extrude edge Extrude curve Thicken Duplicate faces Delete Remove creases Fill hole Weld points Unweld edges Append Bridge Merge edges Match surface 14. Deforming a T-spline: edit mode 59 60 Manipulator: translate, rotate, scale Face, edge, vertex grips Drag mode Hotkeys Edit mode options Paint toggle Set multiplier button Soft manipulation Speed options button Smooth mode and box mode Using Rhino commands with T-splines 13. Standardization (showing all control points) 11. Vertex types Points on the surface Tangency handles T-points: end lines of detail Star points: create non-rectangular surfaces 10. Converting meshes and NURBS to T-splines NURBS to T-splines Rhino meshes to T-splines Part III: Getting to know T-spline surfaces 8. Creating a T-spline surface From primitives From lines By lofting curves By piping 7. Installing the T-Splines plugin Activation T-Splines toolbar T-Splines menu T-Splines options 6. Technical support 8 9 13 Part II: How to get started 5. How T-Splines is integrated into Rhino 3. 34 E 1700 S Suite A143 Provo, UT 84606 80 Manual version: 06 April 2011 2 Contents What’s new in T-Splines 3 for Rhino Manual goals and assumptions Acknowledgments 4 5 5 Part I: Getting familiar with T-Splines and Rhino 1. 24th scale toy car built with tsplines for rhino, 1 This manual may be distributed free of charge, both electronically and in print.